"By design, we don't provide much in the way of information to groups in Raids," state Bungie.
“By design, we don’t provide much in the way of information to groups in Raids. There aren’t waypoints to follow, or objectives explaining what to do in a given situation. Realistically, for many players, they’ll be turning to the Internet for help on how to do a bunch of the Raid.
“There's an old Bungie quote about not wanting players to go to the Internet to figure out solutions. That quote certainly wasn't about Raiding in Destiny."
Smith adds. "We fully expect players to either publish strategy guides on the Internet or keep their group's secrets guarded close to the vest in an effort to keep their rewards even more exclusive."
Raids are going to have two difficulty modes: Hard and Normal. Hard Raids will become available when your group completes the Normal version. Smith explains that while Normal mode, “is about learning the mechanics, working together as a team and building strategies to overcome the encounters.” Hard mode will “ demand execution."
"In addition to deadlier combatants, tighter tuning windows for encounter mechanics, and a handful of targeted differences, Hard mode encounters leverage an even harsher death penalty than the Normal modes."
If your group is running out of time to finish a raid you will be able to jump out, save your progress and pick it up later, but be aware Bungie plan to wipe Raid progress on a weekly basis.
"Because we store your progress in a given week, you don't need to clear the activity in one go," Smith says. "Your group could simply make your way into the Vault and call it an evening, reconvene later in the week, and pick up where you left off. However, your progress for the week is reset each Tuesday at the Weekly Reset."
Destiny is almost upon us, it launches on 9th September for both the Xboxes and the PlayStations
A distinctly old-school feel to Destiny's six player Raids...